How would one make billowy terrain like that so i can export it as a normal texture?
The closest i have got is this and its nowhere near…
comparison between the 2:
yeah im using WM to create textures
How would one make billowy terrain like that so i can export it as a normal texture?
The closest i have got is this and its nowhere near…
comparison between the 2:
yeah im using WM to create textures
for such bulb geometry you may use expander
or scattering of circular radial grad
or invertation of voronoi
…a lot of ideas
one of solutions:
will make sure to check it out! thanks