Hi,
especially for texturing I tend to have a big bowl of “noodle soup” following the erosion node mostly because terrain, flowmap, selectors etc are being used for all kinds of different textures and wires are quickly crossing and making graphs very messy and hard to read (and understand if coming back to the project after some time)
I mostly try to stretch it out a little bit more with checkpoints but still it gets kinda messy. Do you guys know this problem and do you have some best practices to keep it clean? I’d love to have a portal node