Hi all.
Got a question. I’m making map where I draw some big rivers across the map, at this point the map is still as flat as a pie, but I need to make masks based on the rivers that flow through my map so I can kind of seperate different landpieces between the rivers.
By achieving this I can dictate what elements should be put where.
Here’s a simple example of a flat terrain got carved on the sides, and with the layout generator I made some rivers and used a simple displacement to make them look more ‘rivery’
(Just painted with mspaint but the idea seems clear)
Now’s the question, what would be the smartest or best approach to achieve what I want? certainly this cannot be done out of the box with a smart tool that can ‘detect’ this, so I would probably need to use ‘smart tricks’ to achieve this. Ofcourse the landpieces all the same flat altitude, as i later use a ‘select height’ device to place the actual base texture onto it with a ‘file input’.
Perhaps someone has any suggestions? :}