Hey guys,
I’m not sure if this was posted here already, but I have been fighting for a long time with tiled builds generating wrong results (especially with the incompatible devices such as Create Water, Expander, River etc). When you use those devices, the heightmaps and masks almost never come out right, and I found this solution that is so deceptively simple that I thought I’d share, in case someone comes here through Google.
Just don’t set any outputs on your project. Instead of setting heightmaps or bitmap outputs, put everything going into a single Library Output device, and then build your project as a normal build, in the highest resolution you possibly can. This will generate a Library file with all the inputs you provided to it.
THEN, you create another project in another .tmd file, and load the previously generated file using a Library Input device, and from that second project you set up your outputs: heightmaps, bitmaps, you name it, and run tiled builds with however many tiles you want.
100% of the time the tiled builds generated this way come out 100% correct! Including stuff created by Create Water, Expander and all the other incompatible devices. I was so shocked by that I thought I’d share