Is it possible to obtain this logic? - randomly spawn alot of heightfields objects by using mask, like it do Instance Scattering, but with option that if summoned object not fully covered by mask - node will fully prevent spawn of this object
So, i want to use very rude mask, but on the border parts of it Instance Scattering produce half-cuted objects - it is looks very bad, it will be more better to prevent those objects from appearing on the borders of a mask and allow for only fully covered by mask objects to appear. Is some one have ready solution?