Hello,
I am wondering if anybody has any good methods for compiling a tiled map. I have managed to make 36 4096x4096 images due to memory requirements that I am not meeting, and don’t know how to compile them into one image.
Interested to hear any ideas
Thank you -TheHippie 
I wrote a set of stitch and split python scripts…
So I could stitch a world, then modify in photoshop
Then resplit the world into tiles.
I think at the time I was using PIL as the image library. But I have since done similar things with OpenImageIO.
The biggest hurdle you are going to find, is how big of an image you can fit together and store or use.
- Photoshop allows for a maximum image size of 300 thousand pixels in both width and height.
- 32bit photoshop can only handle something like a max size of 2G
- 64bit can go higher, with a PSB format you can go 300k x 300k as long as the image can be stored in 60GB (but I can’t make one, because I don’t have that much free scratch disk size)
It all depends on memory, file formats, image library support, etc.
But with my automation, the largest I even handled before running into issues of one kind or another was 8 x 8 x 4096, so you may be fine.