Hello World Machine -
I’m training to be a world builder with the use of Adobe Illustrator or Photoshop and World Machine to import into Unreal engine 4.
I’ve tried this on my own and at this point I am stuck due to not understanding how something like this can work.
The idea is to create a flat map in Adobe Illustrator or Photoshop with the sections all worked out from a flat image. Import this image into WM, turn on transparency mode to see through the image as I do my elevations per sections.
Maybe height maps is the way to go with this. However to go that route it may take some clever editing sections of maps until I get something close. But I thought to come here and ask are there any videos out there on this topic at all. Or do you have others out there that’s tried this and have success at it.
I’m almost at the point of not trying this due to time wasted on my own while getting my head around WM. I’m hoping there is a way and coming here to request tutorials or even features inside of WM that someone like myself can learn and move forward.
The second thing is the coloring phase of land mass. I see in your videos you have colored areas on the examples. I’m curious about once this gets imported into Unreal will the colors transfer as well or will they import in dull and not so well planned out and I’d have to go in to Unreal and recolor everything?
If anyone is reading this that can help point me in the right direction, Thank You. However this is something I wanted to ask the creators of WM for help and if there are already features in WM that can do what I am trying to do but maybe I am going about this the wrong way on my own.
Thanks in Advance.