Importing SVG and AI files for Layouts

I’m trying to import AI files (which the docs say I can do) but no luck. I can import SVF files beautifully but can only get them to behave as a line. Any way to convert these imported paths to a shape instead. If so, I’d have one killer pipeline…)

Thanks!!!

I mentioned this in my email reply, but am reposting here to help other users with the same question!

WM decides if a shape to import is a path or a polygon by whether its been stroked or filled.
If its both, the stroke usually wins – so to make sure that the path
imports as a polygon, make sure that its an unstroked filled path, and
it should appear as a poly in WM.

This worked great for me but I did have one strange issue. The filled shape came in with broken (linear) tangents and the stroke came in as smooth bezier.

A

hmm. I’ll investigate the source of that. In the meantime, try right-clicking on the shape and making sure its set to a Bezier shape, and then also selecting “Perform Curve Smoothing” to recreate some generic smoothing of the shape

Thank you! Yup, that’s the route I took…)

Hi,

I am trying to import a shape from Illustrator CS3. It works but the SVG shape comes in all mangled with the points all jumbled around. CS3 has quite a few options for saving to SVG, are there any specific settinsg I should use to ensure the shape makes it to WM correctly?

Thanks!

Hi -

I am evaluating WM2 for our studio for possible addition to our pipeline.

I have the same question as the original poster of this thread. Is AI file import supported for Layout Shapes?

In the Layout Shape Import > Set File… > Open dialog, I noticed the “Files of type:” drop-down lists *.svg but not *.ai.

Also, is it possible to directly read AND write a shape vertex’s (e.g. a bezier spline vertex’s) Elevation value via a macro or the PDK?

  • Thanks

davidgai666@outlook.com