What’s the best practice for importing water into Unreal? I saw one post talking about exporting the water information as a mesh but I’m having trouble getting UE to read the water mesh. It keeps thinking the OBJ WM exports is an FBX file and there’s nothing there when I look at the import. There was another post about exporting splines/vector data but I can’t find the information on how to do it this way.
How do those of you who use UE go about it?