Procedurally control of continent-level features is a pretty challenging thing!
I’m guessing what you’re looking for here is to make something that looks like the tectonically-compressed folds that become mountain ranges on the edges of continents.
If you can deal with having only a single direction that the noise is folded in, you can use a Placement device and turn up the anisotropy to create directional noise:
In Build 4044, out imminently, the Scatter device gains the ability to control the heading of each instance, which allows you to something much more flexible:
Once that build is out I will post the example file above.