Influence Noise to flow in general direction

ultra suppar yummyyyy

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I started to experiment with Stephen’s example but got pulled away for a while before I got to a satisfying point. I got back to it today and came up with this:

I did not get the level of branching I was going for, but that might just be the limits on the scale I can manage on my laptop. When I get my new computer, I’ll increase the resolution to check. Until then I’ll just tweak what I can. Maybe try adding the Branchifier macro or something.

Edit: It could be slow going. I’m having an issue where the windows seize up if I click on a different device after building to a Scene or Overlay viewer. I can get a response from the menus, and Task Manager says WM is running normally, but I still have to quit and restart it to continue working.

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I wish I had the level of control all of you seem to have with this program! I can’t seem to figure out how to do any of this, and I wish I could! These all look amazing!

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Honestly, a big thing I’ve learned to embrace is just experimenting. Like, just open up World Machine without the intention to “make” anything, and just start playing around with nodes and settings and stuff, and see what happens. If there’s a node that you don’t quite understand how it works, slap it in, and play around with all the settings. You might not figure out how it actually works (Lord knows I don’t know how half of the nodes actually work on a math level), but you’ll at least start to build a toolset of understanding of what kind of output you can expect.

As that toolset grows, you’ll start to get a mental model of different approaches you can take to form whatever shapes it is you’re looking to form. The best part is your mental model might be completely different from everyone else here’s mental model. We’re all constantly surprising each other and ourselves with the different ways of achieving results we all use.

Also another big thing is to just study how land is shaped in the real world, get a basic understanding of how that shape was formed (plate tectonics, erosion, volcanism, ocean currents, etc), and do your best to recreate those forces and effects in World Machine.

The important thing, as with most (if not all) creative endeavors, is to just experiment. Have fun with it!

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Hello guys, im sharing some images from the folded mountains on large worlds, i gues the results are decent. Im using the method Stephen, the modifications of Davidroberson and my own ideas. i want to modify some stuff yet, and order the ideas of how i did it, and share to you my method if you like it.




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