Is it possible to produce colorful water datatype?

Currently can not try WM, but just curious - is that possible to make RGB value for water datatype that you can configure?

So like make water more brown or more toxic in swamp areas
Or more orange for volcanic areas

I did never try, but think here is no support of such because dont remember that any of game-engines use such thing, so think that here zero reasons for WM developer to support such feature :thinking:

It’s not possible to make the water color spatially varying at the moment. There’s no reason why not - internally WM just creates a small single-color texture for the water transmission value – but as you said there’s not a lot of standardized support for external use of varying water color.

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