Is that possible to use old 3D Viewport movement?

How to use old Viewport camera movement?

In old WM in orbital camera mode by using left mouse click it was possible to move camera around fixed center set by mouse wheel

But in new WM - each left/right/middle mouse click reset center to a new one spot, - it is not comfortable to not have fixed center, you need to aim each time to have fixed view spot

I also do not see setting for old behaviour in WM options

I had the same problem in the beginning, old behaviour was so simple. But after a week, got used to it. Once your muscle memory kicks in, the new behaviour is much better. Try it, save presets, and use “Reset viewport” feature often.

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they should add crying emoji as reaction :sob::sob::sob:

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You can turn off the surface-based navigation in the console:

Hit ~ to open it, then paste in:

debug set viewport.surface_navigation 0
(change that to a 1 to turn it back on)

You’re right that this should probably be promoted to a real UI toggle in the config settings to make it more visible. The debug settings in teh console are basically where experimental config settings live that haven’t been promoted to the program settings dialog yet.

Much like WFab though, I’d encourage you to give it a try for a bit before giving up on it! When zoomed way out it’s less impactful, but when close to the surface especially, having the pivot point be set exactly where you want is really useful.

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i did figure out, that new behaviour is build-in inside old behaviour -

if you will put in console debug set viewport.surface_navigation 0, for changing center spot constantly - you just need to do two clicks instead of one (at least on mac os)

i did not know about it until today, so just letting know

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That ability is also new and not really exposed in the UI - it should get added to the help line too.

You can turn it on/off with debug viewport.double_click_center

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