I have created a flow that takes a heightmap.r16 and slices it into above water and below water, then those two branch to two slope filters for shallow and steep. From there I route to height outputs for all 4 slope modules. This should give me 4 paint masks suitable for import to UE4. I have done this in the past in WM2. With WM Mt. Raineer it is not working so well.
The output files look good in GIMP but when I import them into UE4 they are all off by several meters to the left. So -5 or -8 meters off from center, or they are all of scale. I have tried offset and scale adjustments but have not found any that line it up yet.
I have some screenshots and the world save if anyone else wants to verify it.
Input file and project are both 8192 x 8192, 127, 2x2.
Not sure if I did something wrong or if this is a bug with the export.
HeightMapGenerator.tmd (81.1 KB)