hi there,
2 days ago, the mesh-exported just right. Now, there seems to be a problem “out of no-where…”
If I export a mesh (no matter if reduced or full polycount or tirs or with quad option) - I get very strange results, in scaling.
It seems, the mesh is near infinit small or something like that. If I import it into blender, I got no chance to even see it on the screen
and in Unity, I get very strange values, when I try to position a camera next to it.
I mean, everything worked 100% ok a while ago…
I tried different WM Files, too - same results ! :shock: