message to stephen about gpu computing migration or fork.

Hi Stephen, did you ever consider about gpu computing for map building or 3d viewport. This thread is not a feature request per se, but a general discussion about future possibilities. I was just looking at some stuff that is being done using nvidia CUDA, and was intrigued by the potential. Check this out, it’s a gpu based raytracer by nvidia, optix https://developer.nvidia.com/optix.

I will be posting some more stuff in this thread soon! Please do check it out, even if it is irrelevant to your plans.

Very interesting indeed, no doubt about that.

However, interesting to WM?
WM is a terrain modeller with native texturing functionality.

I’d say let the 3rd party software do the actual rendering/handling of WM output and have them care about Optix?

Here’s another library, perhaps more relevant. OpenCLIPP is for migrating image manipulation to the GPU. Check this link:
http://openclipp.wix.com/openclipp

In the features tab you may find something usefull. From what I understand, this is free for commercial use.

Yes moving to GPU is a must. If this is the right way to go then I am with you.
Maybe it needs to look at different approaches . How is it implemented in other software?
It is definitely a feature that I am willing to pay for.

There was a guy who implemented wm like functionality (although very basic and buggy) using a python script on GPU. I sent a link to it and developer’s blog to stephen. No reply yet. He did it as an experiment and abandoned it after proving a point. Let me find the link for you.

http://lithosphere.codeflow.org/

This is the program I’m talking about. Although it didn’t work on my windows 7 pc, I was able to run this in a virtual machine running 32bit xp, with gpu virtualized. You will need python 2.6, the newer versions are not working.