Need some help exporting higher res 2D alpha maps

Hey guys, I’ve been a registered user of WM for almost a year now. I just downloaded the finished version and I must say that I’m impressed with how far the software has come. The interface looks quite appealing now. Great work!

I use World Machine to help me create my terrains in Unreal ed, which means I have to export a grayscale 2D map for the heightfield and corresponding maps for the texture alpha maps corresponding to the terrains slope, and deco layers etc…

I’m having difficulty finding where to increase the resolution of the 2D maps after building. At default, the maps export at a resolution of 256 I believe. I need them to be 512. When I res them up in photoshop and import them into Unrealed, they don’t have the resolution they could have.

Can anyone help shed some light on this?

Thanks again!

Actually, it’s very easy.
Just go to Options > World Size, and change the File Size (which is limited to 513x513 in unregistered version).
Each File Output will have this size…

Great! Thank you!

I’m registered so I should have no problems going higer if need be.