Amazing work everyone. I’ve been trying to do this for YEARS. Trying to map my fantasy world in world machine and have had a terrible time figuring out how to do it. I’m not as well versed in the program as you all seem to be. I did this this guy post this on the world machine subreddit the other day. Been trying to get him to make a tutorial video on how he did it, but he doesn’t seem interested.
I’ve done a similar style terrain and posted the .tmd files for a couple different methods I came up with. The discussion was in this thread.
And the reply where I put my workflow:
Hopefully this can be helpful to you!
The post you’re talking about, the OP posted how they did it: https://www.reddit.com/r/WorldMachine/comments/1mqmav0/making_terrain_at_massive_scales_is_difficult_but/n91f8g8/
I start with a large scale voronoi to act as sort of tectonic plates that define where mountain ranges will go, then use that voronoi to distort an advanced perlin node which gives the mountains their “crumpled” look so to speak. Then I select the edges of my original voronoi to mask where I raise and lower the mountain ranges on top of the distorted perlin.
I’m away from my main PC right now, but this looks simple enough to follow.
Yes, I saw that. I tried to do what they are talking about, but it seems I’m not yet skilled enough to control it like they do

