OSX version?

Just wondering if there were any plans for an OSX version?
Here’s hoping!

Baz

It’s something I’ve considered for a long time now.

The principal problems are

  1. I don’t own a Mac, and am not familiar with developing on one
  2. Market size… bearing #1 in mind, does it make sense to purchase a Mac and spend the time developing an edition for it?

I haven’t ruled it out, but there’s no immediate plans for such a version either.

It also might make a lot more sense once Apple has moved to Intel CPU’s, since (I’m imagining) the porting process would be a lot simpler and more straightforward. Same CPU architecture, just a different OS and UI. Plus, if Apple’s hardware at that point is performance competitive and doesn’t carry too much of a price premium, Stephen you could make an Apple machine your next upgrade and dual boot Windows and Mac OS (Apple has said this may be possible) and then you wouldn’t have to justify buying an Apple machine just for for the Mac version. :smiley:

  • Oshyan

Fair enough, you might be surprised how many Macs are used for 3d though, around 20% of New Maya sales are apparently for Macs, almost half of Cinema 4d new users use Macs.

Oh and from what I’ve read (I know nothing about programming!) moving to Intel chips won’t make a lot of difference to developers, it’s the OS that matters not the hardware. A dual boot machine may be a possibility though! - Baz

It's something I've considered for a long time now.

The principal problems are

  1. I don’t own a Mac, and am not familiar with developing on one
  2. Market size… bearing #1 in mind, does it make sense to purchase a Mac and spend the time developing an edition for it?

I haven’t ruled it out, but there’s no immediate plans for such a version either.

as you probbobly won’t buy a mac the simplest method to port it is to use an application framework that supports mac… so for that i’d recommend using wx widgets ( aka wx windows)

site: http://www.wxwidgets.org/

note: with mac you need to use opengl and the code you do for mac with wx widgets works on windows and linux without modification for the most part as long as you avoid proprietary api.

Unfortunately a GUI framework is only the start. There is the need for plugin libraries, system-specific code, and of course testing, which would be exceedingly hard to do without a development system to work on.

The easiest way around this is to use a PC emulator on a Mac, as I do. WM runs just fine in Virtual PC (both with Windows 98 and Windows NT) on my iMac

:oops:

Having said that, I now find there’s a problem in opening a project or saving/Saving As a new project in NT and W98 - the file dialog does not appear. However, trying to close an unsaved project does open the Save dialog, and opening a file from the Recent File list also works.

I reckon this must be a V1.0 artefact, as I didn’t notice it in 0.99. I don’t think it has anything to do with the emulator.

PS As a Mac owner, I am unwilling to pay good money for a more recent version of Windows :wink:

Unfortunately a GUI framework is only the start. There is the need for plugin libraries, system-specific code, and of course testing, which would be exceedingly hard to do without a development system to work on.

system specific code? isn’t this written in opengl… that’s enough for mac osx and linux (with some slight changes in the initialization ) … and as for the system specific code, wx widgets is only a start… it has file management and dialogue controls… it simplifies a lot… as for multithreadedness look at libsdl… http://www.libsdl.org

:oops:

Having said that, I now find there’s a problem in opening a project or saving/Saving As a new project in NT and W98 - the file dialog does not appear. However, trying to close an unsaved project does open the Save dialog, and opening a file from the Recent File list also works.

I reckon this must be a V1.0 artefact, as I didn’t notice it in 0.99. I don’t think it has anything to do with the emulator.

PS As a Mac owner, I am unwilling to pay good money for a more recent version of Windows :wink:

do you have an old pc… you could use the winehq libraries to attempt to port it to mac and linux with a little work… http://www.winehq.com

note: upon my last test world machine ran without fail on linux pc.