How to randomize square heights in way that compatible with Tiled Builds?
I have separated squares, and want that they become to have randomized flat height - under flat i mean no random noize, just flat values for each individual square. Also want that even if i will move input image of those squares by hand (without using any type of distortion) - values still the same and connected to each square. So for example central square will have the same height, even if i will move File Input placement by hand. Tiled Build do not allow you to use a lot of stuff - Blur, Expander, Flow Resturcture, Select Aspect, - so i spend a lot of tryies to make it work. But have no result