Hello!
I’m newcommer in world machine. I have created smart terrain but I was sticked with exporting it into my game.
I need to export texture pattern + mesh + UV channels for this. But I found how to export only mesh + baked texture which is qute hudge.
If I remember correctly, the UV coordinates are exported with the mesh, so no need for a separate export. Just importing the mesh and applying the texture to it should work, but not sure.
Ah like so. Well, you can export the individual masks as black and white images, or create a splatmap. I prefer using separate masks, as it gives you more control over blending later on.
The mask/splatmap will then determine where your grass or rock material should be placed.