Procedural Beach Placement/'Concavity vs Convexity' masking

I posted a bit too soon. I still had to address the inland waters in the texturing. Here’s an update:

branch beaches-based-on-convex-concave-terrain.tmd (1.1 MB)

Any feedback is welcome, and the macros can be used or shared as needed. I have not tried porting these new ones back to 4031 so they might only work in 4032. Is there any way so save them with backwards compatibility (some automatic conversion opposed to the “update all devices” you can do to bring old graphs up to date?

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