Hi everyone, here is a link to an article on procedural content generation in Valley benchmark. This is the second part of the article and it has some information about how we created a terrain by means of World-Machine.
http://unigine.com/articles/131016-procedural-content-generation2/
Hi there,
Thanks for sharing! Lots of interesting details about how you went about creating a world.
If it is OK with you, I am going to re-post this link to the WM facebook page. (http://www.facebook.com/worldmachinesoftware)
Sure, Remnant. Thanks!
very detailed info pluton!!! thanks!!!
This is just awesome!
Thanks a lot for sharing Pluton. Very impressed by the results and sharing your ideas and workflows with us is just very generous!
Cheers