I’m relatively new to World Machine, I have the professional version and am wanting to create a large open world.
In the Project Settings, in the Scene Setup tab, assume I want to create a 256km^2 world. Even with the highest UE4 landscape option, I’m at 31.49 m/pixel which is obviously not ideal.
I assume the above resolution doesn’t matter when doing a tiled build correct? In the Tiled Build Setup tab, if I set the Tile Resolution to 4033 and Tiles per side to 64 (probably not ideal either but using it for this example), I get back down to 0.99 m/pixel. This is the only value that matters when doing a Tiled Build correct?
I have a couple bonus questions that I may as well ask here. I understand 100.0 Z-scale in Unreal is equal to 512m, if I have in the Project Setup tab 2.048km, I should set Z to 400.0 correct?
Lastly, I can’t see any details when working on any type of large landscape project. Everything just looks like little bumps and I don’t want to export it just to load it in to Unreal and see there’s issues. Is there a workflow to follow to add details to local areas when working on large landscapes?