So, I have a terrain with a max elevation of 2625 and a minimum elevation of zero. The initial layout of the terrain is generated by a Perlin node, and everything else is bespoke sculpted and can’t really be changed.
How can I raise the entire terrain up, say, 1000 metres, without changing the features that I already have? I’d like to raise the whole thing and keep everything else looking the same. The reason why I want to do that is because I’d like to sculpt depressions on my game engine landscape imported from that heightmap, but I can’t as there’s no more available space to go deeper.
I tried increasing the minimum elevation on the project settings but it didn’t work.