Shape nod operation

Hi!
Is there anyone that can help me with this?

I want to make a flat area around a hill
I use the Shape node to do it.
I can Mask the hill with a shape but there is no flat area created.
I tryed diffrent Operation.
Intersect, With in existing and Cutaway alpha seems to do what I want but there is no effect.

Normal works but hill vanish…

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it should have something like a “max” operation

but i may suggest not to do it inside Shape node

but use Combiner in Max mode and combine main terrain with shape separately

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Interesting. I will try that

Thank you .

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I got the shape tool working, but the effect was not what I was looking for. But it sure is cool when you understand how it works.
I will look for some other alternative ways

To expand on @Tomatiy’s suggestion, rather than using the Combiner in Max mode, I would disconnect the Shapes device from the main terrain after creating and placing it, then pipe both the original terrain and the Shapes node into a Combiner set to Average mode. Create a mask with a Select Height device that leaves your central hill unaffected (with some slight falloff to soften the edge), and pipe that into the mask input of the Combiner device. Adjust the amount parameter in the Combiner device to your tastes.

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Thank you for reply.
That was alot to digest.. lol
It got me going and I got it to work…
Easy but tricky… :partying_face:

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You could probably use this shape as a mask to apply a blur filter to that area, but be aware that this would subtract the mountain from the mask.

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