SOLVED How to export 2 tone Black/White

I am stuck and need advice.

I want to export a slope selection to a bitmap.

It must be 2 tone Black/white not Gradient.

Black must be RGB 34, It tell the engine that this area is Texture Layer numer 2

White must be RGB 136, It tell the engine that this area shall be covered with Texture number 8

no other color shall exist

Any path forward would be appreciated

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Your “slope selector” controls your gradient, reduce falloff to zero, set it to linear for a good measure, then set your slope selection.

As for:

World machine works in linear color space, if you need to convert colorizer to 8 bit to set your color keys to that albedo value, first remap those values to linear 0-1, then input respective Black and White (0-1) “Physical albedo” value to those remapped numbers. Remember to export your bitmap into an 8 bit format, that should keep to the values you specified in your post. I’m bad at math, so you have to figure out that remapping on your own lol!

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That is what I have tryed. Unfortinal will it not work.

I use Hex value converted from RGB value.

No gradiens are allowed. Two Color shall exist.

I tryed using a flat shape surface and come realy close. But still there exist some pixel slightly off. 10 pixel are 186 ,instead of 187 , 5 are 184. and the black are always 1 off 33 instead of 34.

Maybe I have to manually edit them in Photoshop to get them right..

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Thanks for feedback

The sollution was to set slop to fixed 256x256, and set Colorizer to #ff111111 #ffbbbbbb

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