In the current release of World Machine Standard you can export your landscape in various 16bit+ formats, however they’re not easy to load into any other program to convert to other formats such as TIF or HDR and so on so i could keep the 16bit per pixel data and avoid the typical stepping seen in 8bit data outputs from World Machine.
Please, i’d like it very much if we were able to output a range of other formats from World Machine Standard and not just these odd formats which very few programs can read, and those i found that can read it they can only output them in 8bit formats so atleast half the data is lost in the translation there. Better capabilities from within World Machine would mean better chance of creating highquality displacements/landscapes in many other programs for us users.
Sounds good it will be added in the new 2.0 version, i can barely wait for it will there even be beyond 16bit capability ? such as 32bit and FP (floatingpoint) support ? that way we can squeeze even more detail outta the landscapes we produce in our external renderengines.