Hi!
I need your advice about the firepower needed for rendering a huge terrain. The goal is to build a tile of 16kmx16km, each tile is 1kmx1km at a resolution of 2049x2049, so a final resolution of 32784x32784 px. I want to planning the need in performance for rendering these heighmap in a maximum of 12 hours. Is the calculation it only on CPU or it use the gpu too? We aim to create a custom plugin for allowing world machine to send calculation on many build machine necessary.
Thank a lot!
Interesting question.
Slightly linked to that, is there an option to kind of schedule tiled based rendering? of course you might manually select your tiles but this can be cumbersome with many tiles, while it might be useful (at least to my case) to schedule the job, and say for example “render 20 tiles then turn off the pc”. The next day you could again open wm and restore the job, render another 20 tiles the same way etc. My problem is that I’d avoid to keep the pc turned on of lots of hours during the night.