hi,
I try to texture some areas of a terrain with a grass texture from a photograph.
It works (kind of), I use the “File input device” to load the image into WM.
After try various “projecting/sizing” settings in that device, I end up with textured grass-areas
but the outcome is not, what I´ve got in mind.
When setting a small texture scale in the device, you can easily spot the tiled-texture-patterns on the terrain.
When going up in scale, the terrain is covert with “one big texture”
(So, finding the right scale is one thing, I guess.)
What I am looking for, is an effect, that creates a similar to real texture-painting.
To avoid visible patterns, the texture is blended and could be rotated randomly .
I am looking for a way to mimic this in WM.
Like doing some “breaking up”, “randomize” and “blending” with the texture from the file-input device…
The desired result is a “Bitmap output” with a “realistic” look, with no visible pattern.
What I´ve seen on the blog, a so called “Placer device” would be able to do this (sometime in future releases)?
If so - how does it work?! :?