I am thinking about upgrading to the WM PRO version, to have access to tile-export feature.
So I want to make sure, the feature works the way I need it to. Otherwise, the PRO version is not for me, I guess.
Question:
[ul][li]Are only height maps exported or can I export color map, splat map and normal maps as well?[/li]
[li]Will the exportet maps tile without a seam in Unity/UE engine? In other words, does WM take some
overlap into account on exported tiles/maps?
[/li]
[li]Will it work even with erosion?[/li]
[li]Can somebody confirm / show some examples of tiled terrians in unity or UE?[/li][/ul]
You can export tiled heightfields, bitmaps (splat/normal/texture/etc), and meshes.
The exported maps can optionally have matching edges or not – typically but not always, each tile will have duplicate edges, and WM will work either way.
Yes, with some caveats; erosion and some other devices do not always perform the same in a tiled build as they do in a normal one. This can be mitigated by turning up the “blending factor”, but cannot be removed completely.
I can offer a 30 day fully functional trial of the Professional Edition that you can use to see if it works for your needs. Open a support ticket at the helpdesk (http://www.world-machine.com/helpdesk) with your name and email address to get started on that route.
The edges will still match, in that you won’t have a gap between tiles; however the erosion will just look plain different, as it’s using only a subset of the total terrain information to perform its work.
Regarding upgrading: yes, an upgrade to Professional automatically provides you with another free year of updates.