Just to make sure, if I select share edge vertices in a tiled build and specify 5000 pixel tiles, then WM will create a 5000 pixel tile which includes an edge shared with the next tile? Perhaps a silly question, but I’m getting terrain into a renderer and the dev needs to know what the exact process is.
Ta,
monks
Yup, exactly. Shared edges means that each tiles border matches exactly with the next tile’s border – making them line up perfectly if used as vertexes or textures.
Unshared edges do not duplicate any information, so that if for example you pasted all the tiles right next to each other in photoshop they would align perfectly with no overlap – but this is actually not the usual way that we use tiles so it is not the default behavior.
They were just wondering if I had to specify in the output, an extra pixel- ie, I would tick share edge, and export a 5001 px. But that doesn’t make any sense to do that.
monks