Hey, I’m sure this must be documented somewhere but I couldn’t seem to find it:
I’d like to build my tiled world with say:
- height map at say 128x128 per tile
- normal map at 1024x1024 per tile
However I’ve found if I set this up by setting the “scene resolution multiplier” to scale down the height output, it seems the tiled build only builds a small section of the map for that output.
Is varying output resolutions in a tiled build unsupported, or am I missing something about how to set this up?
I also found using a fixed output size for my devices in a tiled build seemed to result in poorly defined behaviour with a 256x256 device saving at 320px
Thanks for any assistance!