Hey, I’m sure this must be documented somewhere but I couldn’t seem to find it:
I’d like to build my tiled world with say:
height map at say 128x128 per tile
normal map at 1024x1024 per tile
However I’ve found if I set this up by setting the “scene resolution multiplier” to scale down the height output, it seems the tiled build only builds a small section of the map for that output.
Is varying output resolutions in a tiled build unsupported, or am I missing something about how to set this up?
I also found using a fixed output size for my devices in a tiled build seemed to result in poorly defined behaviour with a 256x256 device saving at 320px
I’m using ‘Artist Point’ Build 4031.2. Here’s an image illustrating the issue as well since I’m new to world machine and wouldn’t be surprised if I’ve made some kind of obvious mistake: