Just purchased the professional version of world machine. I am having an issue where the tiled heightmaps do not import into ue4 correctly. The tiled heightmaps end up at different z heights making each tile have a steep dropoff. Not sure if I am missing a object in World Machine or not but would like to ask the community.
The only option in the “project settings” is “share edge vertices” I would think that this would need to be turned on. Nothing else seems like it would work.