Translation of shapes

Hello,
I have an island that extends slightly beyond one tile, and I’d like to avoid it crossing over any borders. I tried using the displacement device to move the island, but it also affects the height, which I don’t want. Is there a way to translate the island along the X and Y axes without altering any other properties, such as height?

Thanks!

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what you mean “displacement” affect height

just put constant into angle

and constant into distance

it will save shape, but will only move it in angle and distance specified by those constants

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Thank you for your response! I initially thought the same, but after adding a displacement device after each shapes device, I noticed it caused unexpected changes to the height. I ultimately resolved the issue by manually adjusting the shapes within the shapes device (which I was hoping to avoid with this post), this approach also seems to work better for tiled builds.

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