Hi all, I’ve exported a simple low-poly mesh with a normal map from WM so that I can test rendering it in Octane. I’m having trouble though, because the mesh doesn’t texture properly in Octane. I tried applying the normal map as a bitmap to see what was going wrong, but it just appears as a single flat colour. In Vue the same .obj mesh textures perfectly normally.
I have a suspicion that this has something to do with UV mapping. Can anyone point me in the right direction for some information on how to get a WM mesh into Octane and textured?
UPDATE
I’ve done some more digging and found that WM2 doesn’t export UV data in the obj file. I have no idea how to create this to allow the textures to drape over the terrain properly in Octane. Does anyone here use Blender for this and if so, how?