Hello folks, I am trying to import a .raw file from photoshop that is a basic heightmap for a map outline. Problem is, when I import it, it is very tiny inside of World Machine. Any suggestions how to fix this? The size I need is large, about the size of United Kingdom. I am taking the Ultima Online world and expanding it 6X larger.
Here is my file from Photoshop of the .raw file that I am trying to import.
When you use a File Input device, the file contents go into a rectangle located where you specify. You need to specify a much larger area for the contents to import into. Inside the File Input dialog, change the width or height of the world placement information – or just drag the quick scaling bar far to the right.
Then, you will need to resize your rendering extents to view the entirety of the file. The “Bring Into View” button in the file input dialog will adjust the current render extent to show the entire file.
Of course, you can also just view smaller portions of the file or zoom in on particular areas. The most coherent way to do this is to go to the Layout View, select “Render Extents” mode (the cube looking mode button on the side) and adjust the render extent visually.
Upon trying to do what you said, my photoshop image comes in not as one image, but tiled as 6 images, and the land area is ridged from side to side. But it seems to be a photoshop issue, I am saving it as .raw and non-interleaved. Is there anything else I should be doing?
I can post an image from World Machine, world machine file, or photo shop file.
Thanks
Jimmy
If you can, saving from Photoshop in pretty much any other image file format other than raw will work better – RAW doesnt carry any header information along with so World Machine has real trouble figuring out what it is dealing with sometimes.
In this case, I think that your input raw might be non-square – if so, that is the trouble as WM can only guess the dimensions of the file correctly if it is a square image.