Here is a free text and application based basic tutorial I made for those new to procedural terrain modelling. I go over some very basics of Terrain modelling, in a language friendly to new users and artists alike. Download the archive and extract the folder to a location you can read and write to. Open the world machine project in any version above “4031.2”, and follow the instructions contained within. It’s more of a demo for new users, I skipped over “design methodology” to keep things simple and concise. You can ask questions about the workflow here itself, as a reply to this forum post.
I just caught a few typos, and edited a few settings here and there. So here’s an updated build of the project. I added a version suffix to both the folder and the file, so it shouldn’t overwrite the previous one.
Caught a few more typos. Changed the structure to be more of an island. Here’s the updated version, files versioned incrementally so they won’t be replaced.
Updated the file and devices to be compatible with the current Hurricane Ridge build (4049). Since the TeTo texturing macro stopped working now, created a simple new texturing setup using pre-built macros. Also did some changes for both erosion nodes. Hope the groups and text works okay for this one..
Tutorial Project file for World Machine 4049 - Hurricane Ridge: