Typing values into property dialogue boxes

Hey all,
I’m relatively new to WM; this is my first topic initiation.
I was wondering whether I am missing something regarding changing parameter setting in property dialogue boxes.
To use an example to make myself clear:-
The Advanced Fractal Perlin Generrator dialogue box has many available settings; most come with ether a drop-down menu or a slider.
However, many (all?) with a slider also have a numerical readout that can be highlighted.
Usually (comparing with other softwares), one can type in a numerical value rather than using the slider - to make changes more precise and/or to set a value higher than the slider can go (Vue, for example).
I discovered today (when I tried to return the Random Seed back to a previous value which I had copied to the clipboard) that this does not appear to be possible in WM (2.3.6.3 Pro).
Am I missing something or is this how WM is set?
Thanks for any help…

Hi there,

Yes, this is an annoying problem. There’s a long backstory that will only make sense to devs, but essentially the MFC framework that WM is built on is very crotchety and makes this kind of UI stuff horrific to build and maintain. Short story is that any text box that is grey is read-only. Almost all devices going forward are using WM’s internal properties dialog which avoids this problem and lets you enter values directly.

The main ones that appear to have this issue are Erosion and Advanced Perlin -other generators may be the same but being a newbie means not having used many generators as yet…
Not sure what you mean by “devices going forward”…
As for boxes being grey; all the ones in Erosion and Advanced Perlin are quite black and highlight blue - so they are available parameters…
Regardless; if this is a problem due to the program’s framework, it’s something we’ll just have to put up with.
I’m sure you don’t want to start from scratch, using another framework (even if there is such a thing available); you’re just up to WM3; I imagine the thought of WM1 v2 would be a very bitter pill to have to swallow… :slight_smile:

Not to necro an old thread, but for anyone else who stumbles upon this same issue, you can use an Integer Generator found under the Parameter tab, type in the same value you took from the Random Seed inside either the Advanced Perlin or Errosion and then plug the “Seed” input from the device (The tiny orange tabs on the top of the Advanced Perlin Node) into the Integer Generator and you’ll get your specific Seed Value back.

Its a stupid work around I know, but its simple to implement and fixes the issue which is what we all want anyway.

Necro all you like, TorQueMoD… :smiley:
My issue hadn’t be resolved or responded to, so thanks for your help.
It may be a stupid workaround; but if it solves the problem, who cares?
Cheers