Well, topic says it all.
I 've run into problems trying to set up WM to match the actual Unity scene.
While I can export the raw data file from Unity and import it into WM through the file node I cannot get the terrain heights in WM to match the ones I see in Unity.
The WM terrain is way too steep compared to what I get in Unity.
Inside Unity you usually set the max height of the terrain to a desired value - default is 600 meters I think.
This means, I think, that the 16bit heightmap spreads the 600 meters over 65536 values.
Anyway - inside the file node of WM I’ve tried to set the “altitude scale” to a specific range of 0 - 600 meters which does not yield the desired results.
What exactly is WM doing with the raw file at this stage? How is it interpreting the height values… ? And what is Unity3d doing when it exports the raw file? How can I synch WM and Unity?