I’ve been using this tutorial to speed up my workflow for creating rocks in 3DS Max:
So far, the results have been great. However, i’ve been wondering if World Machine could do a better job at producing the height map for displacement. Has anyone tried this workflow with WM? Is it possible to generate a decent tiling heightmap with WM?
I would recommend Substance Designer/Painter for making textures (not just heightmaps but whole set of PBR textures), but yes, you could make decent heightmap textures with WM I just don’t know how to tile them, but you can use them for example in ZBrush or Mudbox or such and “paint” them directly on your mesh
Tiling heightmaps are not yet possible using wm. You’ll be better off using substance designer or similar. You can use a tileable texture and break it down using wm filters and such though. Use a file input set it to rgb texture. Hope that helps.
Tiling heightmaps is not possible, what do you mean? I see export tiles as a feature in the full version, that’s why I am considering buying. And many tutorial videos show how to export tiles to engine like UE4. Why do you say there’s no height map tiling, I’m confused :?