Vue 6 Infinite

http://www.e-onsoftware.com/products/vue/vue_6/

Interests so far.

Improved Memory Management. Let’s see how well this will handle.
Import motion tracking information (MatchMover, Boujou)
Customizable transform manipulators.
Drag & drop objects, materials, etc. from browsers to your scene.
Paint Vegitation, Boulders and objects over surfaces. Erase and color change vegitation as well.
Mix Materials using Photoshop-style layers.
Control individual Eco-System populations.
Local Wind Generators.
Volumetric clouds with the options of editing there shapes.
Absorption and multiple internal scattering (SSS).
Large amplitude displacement mapping.
Ambient occlusion.
Multi-shape area lights.
Dynamic mesh subdivision.
Automatic Exposure and Natural Film Response.
16 bit image support.
New Terrain Preset and Erosion Types.
New volumetric shaders with internal color and self-shadowing.
HyperTextures (solid volumetric).
Dynamic Level of Details.

Some Concerns.

No Planetary context?
I’d like to see Hard Edged Volumtetric clouds.
Multiple Suns?
Will Moons in the sky have bumping and atmospherics this time?
Some of the renders still tend to have that grainyness to them but it’s to
early to be for certain, maybie that was fixed in the renderer.
Is the water any better?
Will it crash on me if i throw in a boat load of X-Frog Objects?
How well will the material details look for close up renders?

What say the rest of you? :slight_smile:

As always in terms of the feature set - the “bullet points on the box” - it sounds fantastic. But the video really did not particularly impress me. The displacement mapping and sub-surface scattering looked the most interesting and impressive. The volumetric clouds were really pretty unimpressive to me - no better than Carrara already has IMO. Like you said, hard-edges are needed. The “hypertextures” also looked interesting - similar to what Mojo does with its terrain shapes (driving a displacement with a volumetric procedural), or possibly more akin to Dmytry’s “isosurfaces” function in his volumetrics Mojo plugins: http://dmytry.pandromeda.com/mojoworld/volumetrics.html

Anyway, the bottom line is it looks great feature-wise, but nothing in that video really looked much more realistic than Vue now, save for the SSS and the radiosity.

What do you all think?

  • Oshyan

I am downloading that video right know.

Sorry to post again but i agree that Vue 6 Volumetric Clouds look equivalent to Carrara 5. It seems to me the way the clouds are lit are to contrasty and lack tighter details (Hard Edges). I gotta say i really think Terragen 2 has the upper hand on Volumetric Clouds and Atmospherics. The newer Planetside TG2 images seem to put that to rest in terms of sheer quality.

Those “isosurfaces” in Mojo are kind of neat. What ever happend to Dmytry?

I have always wanted to play with Hypertextures though.

My overall impression of Vue 6 is, if it’s not realistic i won’t use it!

Yes, same here. This has always been my problem with Vue - it has more features than Terragen, but they are basically useless to me because it doesn’t look realistic at all. Vue 6 looks better, no doubt about that, but I’m not sure it’s up to TG2 or perhaps MojoWorld with the volumetrics plugin. Speaking of which Dmytry has been quiet for months now, yeah. I e-mailed him a while back but no response. My guess is he went to work for Pandromeda and they’ll announce Mojo 4 soon with all of his stuff integrated and improved. Now that might actually be interesting. :smiley:

  • Oshyan