I had following idea to overcome current water mesh limitations. 1) make water mesh in WM, 2) import in 3dsmax and create spline via vertex snapping on this water mesh and use it for construction of proper water mesh. Manual work, but for reasonable number of rivers doable.
So I ve imported it into 3ds max, had to trial error solve scale issues (I had to multiply by 2x to fit on terrain. Makes no sense even taking in account size of terrain inside WM and game engine. Well, OK, I can live with that). But I ve found, that there are small height imprecisions, so original mesh does not fit in some places well. Beginning fit, end fit (so height scale is OK), but not middle section. Mayby some rounding problem? Had anybody else tried game engine import? Thanks: