Hoping to get a better understanding on how to export world machine maps with pristine quality. Thanks in advance.
In project settings under World Dimensions where it says width and breadth, if I make this larger, does it reduce the quality of the exported map even if the build is tiled?
If I wanted to make a fairly large world with high resolution quality, what would be the most ideal width and breadth assuming it reduces quality?
What is the best practice in general when working with world dimensions. Should I always try to simulate the size of the world based on real world values or should I drop width and breadth to a small value and try to make my large terrain fit within those small bounds?
I understand that for Unreal, the scale of the map is based entirely on the resolution correct? Main question here is under dimensions in tiled build under build information, does the scale represent the size of the map?