World to Local.dev (371.2 KB)
The side length of LocalSpace is an area with a square of 88km,so I used a size of 1414km for comparison.
If you convert from non square terrain to Localspace, it will shrink along the longest side, so I added a correction function to keep your terrain in its normal shape.
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World to Local.dev (374.6 KB)
Found an error and it has been corrected!!!
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Which bugs may happen, if i will use your macro in Tiled Build? Because WM says that this macro is not good for Tiled Builds
Aaa, maybe it is a secret, but i want to ask - how you implemented convertation of worldspace to localspace?
Iām asking, because see that it is only way, how it is possible to incriase scale of worldspace object. And it is very interesting.