I want to create water gaps, similar to the ones found in the Appalachians.
According to Wikipedia, water gaps happen when a river is older than the surrounding, uplifted land, leading to cutting a notch into the ridges it passes through.
I have a sketch world that somewhat does this: an Erosion node with minimal erosion settings, with uplift turned on, and a mask of ridges. This leads to this sort of water gap as a result, but it leaves these nasty spikes where the uplift touches the river:
This works, but the issue is that the River device is a manual device (you need to place the rivers manually). Ideally I want this this to work with Create Water instead, so I can randomize terrain and have it work each time.
Any ideas on eroding the parts next to the rivers into nothingness?
The main issue is that, if the river predates the uplift, then the river should be eroding the uplift while it’s occurring, which the erosion uplift option doesn’t seem to do. Ideally, the ridges near rivers should be forced down to 45 degree slopes.
The device that can do this is the Thermal Weathering device. It can carve those slopes out for you. However, it applies it globally, so we need a dynamic mask.
What you probably need to do, is create a mask based on the river tributary, by expanding it. Then, use that mask to blend the TW effect.
Yes that’s the idea! Set the mass balance to -1 for a stronger cutting effect, and the angle of repose to 45 if you want a 45 deg shape. If still unclear, I’ll see what I can do during the weekend with the file you attached to your post!