I want to create water gaps, similar to the ones found in the Appalachians.
According to Wikipedia, water gaps happen when a river is older than the surrounding, uplifted land, leading to cutting a notch into the ridges it passes through.
I have a sketch world that somewhat does this: an Erosion node with minimal erosion settings, with uplift turned on, and a mask of ridges. This leads to this sort of water gap as a result, but it leaves these nasty spikes where the uplift touches the river:
water gap.tmd (260.5 KB)
Any other ideas?