I’m pretty new to the 4XXX development stage and thus haven’t looked at the PBR material implementation.
Now I have looked at it a bit and it is pretty neat. But PBR is also very reliant on good lighting so I was wondering if there are any plans to include IBL or some baseic HDR images that can be used to light the terrain? I think it would look pretty sweet!
You can do a lot of stuff with the available nodes and lighting dialog. Check the images from my old thread, all of those are straight screenshots from wm viewport.