It is not something important, but just curious to ask - is that possible that Instance devices could process scaling of each channel of package in different ways? For example Materials contains from 4 heightmaps and 2 bitmaps or so
It may be good to process heithamaps with “Bicubic soft”, to delete those pixels and lines that damage quality
And use “Nearest neighbor” for bitmaps - because you want Textures to be not blured
one more time - it is not important, and think no one need that (maybe) but just curious to ask about idea
Because current results really not good:
Bicubic both on Heightmap and Bitmap:
Nearest neighbor on Heightmap and Bitmap: