First of all, please understand that these articles were written through Google Translate.
I’m creating a terrain with a game background used in Unity.
A few minutes ago I created a 100km x 100km terrain with a resolution of 1024px per tile with 20 x 20 tiles.
And I tried use it with 20km x 20km terrain in Unity.
In Unity, one tile is one square kilometer.
The resolution of the texture was made 2048 pixels, unlike the heightmap.
The game needs details from the player’s point of view.
Textures were created with WM’s own functions using Color Device and Selector, not external files. However, when applied to Unity, the texture detail was lacking.
So I am wondering if I should make the texture with a resolution greater than 2048px.
The problem is that the build time and memory usage are too high.
So I ask how others are doing.
Now the map I made took about 20 hours.
To get the desired detail, I should set the per-tile resolution to at least 4096 pixels.
I don’t know how many days it will take if I increase the resolution.
When creating detail textures, to increase the build resolution is the only way?
These are part of the terrain.
It has a 5km x 5km range and plans to use it as a 1km x 1km terrain.
The resolution is 4096 pixels.
However, there are not enough details yet.
Need to increase the number of tiles?
I already have 400 tiles. To increase the resolution, I need to increase it by a factor of 4 at a time. So the number of tiles will be 1600. That’s an absurd number. However, if I set the resolution per tile to 8192 or 16384 pixels, I don’t know how many days it will take to make all 400 tiles. I really don’t know what to do. Whether WM is an application that is not well known in my country, there is also a absurd lack of related materials, but it is not easy to find lectures or materials in other languages because of the language barrier. Any advice please?
Thank you for reading…
Ps. I’ll upload the WM file I created if needed.