[Feature Suggestion] Have Light-Map maker take a bitmap input for raytraced lighting method
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4
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349
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October 29, 2020
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Macro Parameter Settings
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3
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388
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October 22, 2020
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Welcome to LTE
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3
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1141
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October 22, 2020
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Feature Req: New erosion type + improvements to current erosion
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4
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534
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October 19, 2020
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Does WM support Fluvial Erosion?
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12
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814
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October 20, 2020
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Voronoi cell based of heightmap
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1
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307
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October 13, 2020
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Simplex / OpenSimplex noise
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4
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404
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October 20, 2020
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Export Scene View's water heightfield?
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1
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910
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January 12, 2021
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Progress Update
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1
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803
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June 27, 2020
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Some musings on World Machine's types and how it can become really powerful
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3
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763
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September 22, 2020
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Feature requests for the Probability device
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1
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398
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September 11, 2020
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Adding a mask input on the bottom side of a macro
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3
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421
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September 11, 2020
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External Terrain Builder
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5
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572
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September 13, 2020
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Adding Ambient Occlusion to light-map-maker node
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11
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1555
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November 23, 2020
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Distance Guide for Expander Device
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3
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436
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September 13, 2020
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Better interactions between water and erosion
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14
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977
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August 16, 2020
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Scalar Clamping for macro Distance and Elevation paramters
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4
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499
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November 5, 2020
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UI - "Stretch" device for more or less inputs/outputs
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1
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388
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August 5, 2020
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Yet another planet request
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1
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578
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August 4, 2020
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Cache Terrain device
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5
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711
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August 5, 2020
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Height field and pagefile Compression
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1
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374
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August 4, 2020
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Mixed build Extents
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4
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1287
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August 4, 2020
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Water mesh generation
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4
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1088
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July 27, 2020
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Little Things
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6
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1108
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January 10, 2021
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Multithreaded device preparation
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4
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672
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June 21, 2020
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An alternative option for rivers
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2
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626
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June 15, 2020
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LTE Feature #4
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0
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633
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February 21, 2020
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LTE Feature #3
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0
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646
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February 13, 2020
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Customizable viewports in LTE
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2
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515
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May 12, 2020
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UX/UI suggestions for LTE
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7
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1404
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May 26, 2020
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